If two or more Necromorphs are bearing down on you, what’s your plan? Hit one with a movement-slowing stasis field, cripple the other so it has to crawl its way toward you, then shoot out a saw blade to slice ’em both up? That’ll work. Slice off its head? That will only make it angrier.įar from feeling like a dated gimmick, limb removal is still grisly, satisfying, and tactical. Amputate its arms and it has no way to fight. Chop off an enemy’s legs, and you’ll slow it down. Dead Space’s combat garnered acclaim for flipping video game conceits by prioritizing limb removal, not headshots or body shots, as the best way to fight enemies. Isaac plays much like he did in the original game: He’s a systems engineer, not a hardened soldier, and he relies on what are ostensibly construction tools - laser cutters, sawblades, torches, and force fields designed for work in zero-gravity environments - to fight the Necromorphs. The rest of the cast comprises new actors who bring solid performances: Brigitte Kali Canales in particular brings more nuance to computer specialist (and frequent task-giver) Kendra Daniels, and Faran Tahir ( Iron Man, Star Trek) drips pure evil as Dr. His brand-new voiceover makes Isaac sound not like a put-upon errand boy, but a capable engineer unperturbed by shit going sideways every 15 minutes. Gunnar Wright, the voice of Isaac Clarke in the Dead Space sequels, returns to voice him here. The impact of that alien technology on Isaac and his allies’ psyche plays out in refreshing new ways, lending new weight to the characters’ relationships and their inevitable deaths. His more prominent role in dialogue, combined with updated text logs and audio recordings, makes for a more elegant story overall it introduces the trilogy’s theme of religious fanaticism, and the role of alien artifacts, much earlier, and in a less jarring fashion. A silent protagonist in the original game, he now converses with his shipmates and the few survivors aboard the Ishimura. Nicole Brennan, Isaac’s estranged romantic interest and the real reason he signed on for the Ishimura mission.ĭespite its general adherence to the original plot, Motive has updated major aspects of Dead Space’s structure. As engineer Isaac Clarke, you fight to survive the Necromorph infestation as you search for an escape - and for Dr. The ship has been overtaken by terrifying creatures called Necromorphs, and the rescue team is promptly separated from one another. A small crew employed by the Concordance Extraction Corporation is sent to investigate why the Ishimura has gone dark, only to find it in great distress. The story of Dead Space, heavily inspired by sci-fi horror films Alien, Event Horizon, and Sunshine, is mostly unchanged. But it is just a part of Motive’s re-engineering: Weapons, characters, and progression have all been rethought, resulting in the best possible version of Isaac Clarke’s trek through a veritable hell - and hopefully the revival of a horror game franchise that flamed out too soon. It is undoubtedly the star of developer Motive Studio’s remake, a more believable and varied ship than the one seen in the original game. Its decks, quarters, and airlocks have been rebuilt in painstaking detail. This remake brings the Ishimura back to life in visually stunning ways. If you want curated lists of our favorite media, check out What to Play and What to Watch. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule. Polygon Recommends is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences.
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