Note: fast mix is not useful in the long term, once you reach 10mix/second. Note: Gather speed is not useful in the ened, because at high levels youwill just need under a 10% of your demons to gather. all possible under z15 (exception class XP) (classXP/perks/fast mix/slime attack/gather XP/gather Res) There are 2 types of skills, the ones just needed when 100% focusing on it, and. previously, i had rejected slimes without at least 3 "USEFUL" of the 4 skills! Whats an useful skill for me? Once i had enough of them, I focused ALL my stuff towards as much Slime XP boost as posible, to try reach maximum level of these new slimes. Note: After I got a good batch of 4x slimes, I raised adventure to Z20, until some nice ones poped (malady, cuisine earl.) Meanwhile, I went on with the usual stuff, reincarnate, mana cap, battlefield. So, I cleared some slots to farm slimes 4xSkilled, then started with 1 shot adeventure area (that was z15 for me) and waited a few days until 5 or 6 slimes poped. Once training level allows for level 100+ slimes with 4 skills, seemed a good idea for me to focus into hunting 4 sliimes to get 16 skills boosted non stop Until last week i had perhaps around 9 useful skills of these 12. as only 4 slots allowed, you can just let 12 skills running on it. The more you already have in your next life's cap the more mana it takes to generate even more cap beyond that.I believe museum slimes one of the most important things for long term improvement (Side note: To keep this quick and easy to calculate, I did of course ignore the fact that in actual practice some of these numbers will actually be changing bit by bit over time instead of just holding steady at one specific rate. Guess you'll just have to check your own numbers to be sure about your own situation. 3.47e95 cap per second with the cap rate gear or 9.17e95 cap per second with the refill gear. But in the specific situation that I'm in right now, refill is going to look better for me. Each case would then play out differently in how much cap can actually be generated and the one that had the cap rate boosted should have looked better. So what I was expecting to see there was for each case to have different numbers for the amount of mana needed for each +1 to the cap. The cap rate gear is only improving my rate for the NEXT bracket (5e105 to 5e120). Oh, the numbers on "info -> mana cap rate" show that I've currently got the rate maxed for the range of mana that I'm currently within (5e90 to 5e105). I refill 6.166e195 mana every 0.34 seconds and gain 1 to the next life's cap per each. With my top gear equipped from the refill sort. I refill 2.333e195 mana every 0.34 seconds and gain 1 to the next life's cap per each 19.761e99 mana created. With my top gear equipped from the cap rate sort. I think that's been the answer other times that someone has asked the same question.Ĭouple quick tests, not actually going all out to actually try to focus on boosting my cap (not activating refill or cap cooking / not using druid class / not using a mana potion / etc.), but nothing besides gear will be different between the tests.
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